While CAD, GIS, or other forms of environmental data are ideal to recreate real world environments into game-ready assets, often this data is sparse or not available at all. With his experience in creating architectural visualizations, Michael transforms real-world environments into highly accurate, optimized 3D models for games, using nothing more than photograph references.
Michael crafts environments with realistic textures, materials, and lighting that faithfully mirrors the reference images, and delivers game-ready environments optimized for performance in any engine.